Getting Started with Three.js in SvelteKit

AuthorGormery

By: Gormery

Published: 11/1/2023

Updated: 1/10/2024

Scroll to read expand_more
Getting Started with Three.js in SvelteKit

It is possible to edit this blog post. Please login to edit.

SvelteKit and Three.js are powerful tools that can be combined to create impressive 3D graphics and interactive experiences right in your web applications. In this tutorial, we'll walk you through the process of integrating Three.js into your SvelteKit project and creating a simple 3D scene.

Prerequisites

Before we begin, make sure you have the following set up:

Setting Up the Project

First, let's create a new SvelteKit project and navigate to its root directory in the terminal:

bash

Next, install the three package, use your preferred package manager:

bash

Types always help,but if not just remove remove the type definitions, and you should be good to go. so let's install the @types/three package as well:

undefined

Creating a Basic 3D Scene

In your SvelteKit project, create a new Svelte component, let's call it ThreeScene.svelte:

html

Running the Project

To run the project, use the following command:

bash

You should see a cube rendered on the page:

sorry SvelteKit-Three-js.png image does not exist rotating cube of how the image will look like in the route

Conclusion

In this tutorial, we explored how to integrate Three.js into a SvelteKit project to create a simple 3D scene. This is just the beginning – Three.js offers a wide range of possibilities for creating stunning 3D visuals and interactive experiences in your web applications.

Now that you have a basic understanding of how to get started with Three.js in SvelteKit, feel free to experiment, explore the Three.js documentation, and take your 3D web development skills to the next level!

For more advanced features and optimizations, make sure to dive deeper into both SvelteKit and Three.js documentation.

Happy coding!

Join the Discussion